The Best Build in Every Division, and Why Heavyweight Is a Trap

331 fighters · 8 divisions · 3,000 careers per build-and-opponent pairing · seed 2025

By Haaris A · Published October 13, 2026 · 8 min read · How we work

The short version

Heavyweight has the best build in the game, and the division you should fight in is not heavyweight. If you could pick any eight fighters from a single division, heavyweight would give you a build averaging 97, flyweight only 91.6, and the other six sit in between. But a build’s ceiling is not what wins a career. The same heavyweight ceiling build goes undefeated in 12.13% of careers against heavyweight opponents and 25.73% against bantamweights. You choose your career division after the draft, and that choice is worth more than anything you drafted.

Two other results frame everything below. The 95% win-probability cap means even a flawless build can finish 25-0 only about 27.74% of the time, so past a certain point extra rating buys almost nothing. And the simulator does not weight the eight attributes equally, which changes which fighters belong in a ceiling build.

How a “best build” is defined here

Each attribute’s true value to the career is not the same. The simulator’s win rating is the plain average of your eight attributes, plus a Fight IQ bonus of 0.08 rating points per point of IQ, minus a late-career cardio penalty that costs the equivalent of about 0.018 points per cardio point on average across a full career. Fight IQ is therefore worth roughly 64% more than any other attribute, and cardio about 14% more. We searched every combination of eight different fighters, one per slot, at their peak ratings, using those real weights, and kept the best. That is a ceiling, not a plan: you cannot choose who appears on a wheel. It is the number to measure your draft against.

The ceiling build for every division

DivisionBuild averageFight IQCardioStrengthWeakest slot
Heavyweight97Jon Jones 99Cain Velasquez 96Brock Lesnar 98Kickboxing 95
Welterweight95.9Georges St-Pierre 99Colby Covington 99Kamaru Usman 93Durability 92
Middleweight95.8Anderson Silva 98Sean Strickland 95Yoel Romero 95Boxing 92
Lightweight95.5Islam Makhachev 96Frankie Edgar 98Gleison Tibau 88Strength 88
Featherweight95Alexander Volkanovski 97Frankie Edgar 98Josh Emmett 88Strength 88
Light Heavyweight94.6Jon Jones 99Corey Anderson 92Anthony Johnson 93Boxing 92
Bantamweight93.8Dominick Cruz 98Merab Dvalishvili 99Song Yadong 78Strength 78
Flyweight91.6Demetrious Johnson 99Brandon Moreno 94Deiveson Figueiredo 78Strength 78

Peak ratings, eight different fighters from one division, one per attribute, weighted by what the simulator pays for each attribute.

The pattern is strength. Heavyweight has 22 fighters with a 90 or better in strength; light heavyweight has 7, middleweight 6, welterweight 4, and the four lightest divisions have none. A heavyweight build gets Brock Lesnar’s 98 for strength; the best a lightweight or featherweight build can do is an 88, and bantamweight and flyweight top out at 78. That single column explains most of the gap between 97 and 91.6. Take strength out and the divisions are separated by a point or two.

The Fight IQ column is where fighters you can link to earn their place. Jon Jones at 99 anchors both heavyweight and light heavyweight, Georges St-Pierre at 99 anchors welterweight and Demetrious Johnson at 99 anchors flyweight, a division whose ceiling would otherwise be dismal. Because IQ carries the largest weight, the best single pick in any division is almost always its highest-IQ fighter. The practical rule is simple: if the board shows an IQ in the high 90s, take it before anything else that is not a 98-plus in a scarce slot.

Division by division

Heavyweight (97). Dominated by its physical edge. Brock Lesnar gives 98 strength, Fabricio Werdum a 98 in BJJ, Daniel Cormier a 98 in wrestling and Mark Hunt a 95 chin. It has more individual attribute ratings of 90 or higher (81) than any other division, nearly three times flyweight’s 28. The weakness is that its own opponent pool is the most dangerous one to fight.

Middleweight and welterweight (95.8 and 95.9). The most balanced divisions. Both can field a 98 in wrestling (Khamzat Chimaev) and a 97 or 98 in BJJ, and welterweight’s Colby Covington supplies a 99 for cardio. Middleweight pairs a 98 in kickboxing, from Israel Adesanya, with a 98 in Fight IQ, from Anderson Silva.

Lightweight and featherweight (95.5 and 95.0). Elite everywhere except strength, where an 88 is the best available. Lightweight’s Charles Oliveira and Khabib Nurmagomedov give a 99 in BJJ and a 99 in wrestling in the same build, the highest grappling pair any single division can field.

Light heavyweight, bantamweight, flyweight (94.6, 93.8, 91.6). The thinnest top ends. Flyweight has no boxing or kickboxing rating at 90 or higher at all, and its best strength is a 78. A flyweight-only draft cannot reach the heavyweight ceiling, and no amount of skill changes that.

The result that matters: where the build fights

We ran each ceiling build through 3,000 careers against each of the eight opponent pools. The table is the percentage that finished with no losses.

Build \ fights inHWLHWMWWWLWFWBWFLW
Heavyweight ceiling12.13%15.5%25%13.1%14.83%18.37%25.73%24.57%
Light Heavyweight ceiling3.73%6.03%10.93%4.6%4.97%8.27%9.43%17.77%
Middleweight ceiling6.67%9.77%17.07%8.4%8.93%11.43%16.87%23%
Welterweight ceiling7.5%11.63%20.1%9.33%9.4%12.27%18.43%20.27%
Lightweight ceiling5.73%9.43%15.77%7.83%7.4%10.6%15.53%19%
Featherweight ceiling4.27%7.67%13.5%5.17%5.57%8.73%11.93%18.1%
Bantamweight ceiling2.43%4.87%7.33%2.63%2.57%5.37%7.23%14.57%
Flyweight ceiling0.57%0.73%1.6%0.73%0.43%1.5%1.37%4.8%
Best of all 33117.13%19.2%27.43%16.83%20.63%22.43%28.27%26.2%

Share of 3,000 simulated careers per cell that finished with zero losses. The theoretical limit with every fight at the 95% cap is 27.74%.

Read across any row. Every build is far more likely to go 25-0 against bantamweights, middleweights and flyweights than against heavyweights, lightweights or welterweights. The reason is the matchmaking rule: the simulator aims for an opponent near a rising target rating, climbing to 88 for title fights and as high as 92, and a division can only supply opponents it actually has. The cleanest predictor is how deep each pool runs at the top.

How deep each division runs
DivisionEntriesAverageRated 88+Rated 90+Best
Lightweight4684.311492
Welterweight4883.57493
Heavyweight40838494
Featherweight3882.16392
Light Heavyweight4083.76294
Flyweight3980.42190
Bantamweight3682.65088
Middleweight44825089

Rating = the simulator's overall for an opponent: the mean of the fighter's eight attributes in their best edition, rounded to a whole number. Sorted by fighters at 90 or higher on this rating, then by average.

This table counts by the simulator’s overall, not by the Overall printed on a fighter’s card. The reason is that matchmaking compares the target with exactly this number: each opponent enters the pool as the rounded mean of their eight attributes. The card Overall is an editorial rating. It can differ from a simple average of the attributes, and it runs higher. Across the dataset 55 cards show a card Overall of 90 or more, but only 18 fighters reach 90 on the simulator’s number, the rounded average of their eight attributes, so counting cards would overstate how many late-career threats a division can actually supply. The rounding matters too: a fighter averaging 89.5 enters the pool as a 90.

Lightweight, welterweight and heavyweight share the lead with 4 fighters each at 90 or higher on the simulator’s number, and bantamweight and middleweight have none; their best sit at 88 and 89. Where the pool can field a 90, the late-career schedule is full of them. Where it cannot, the simulator falls back on the closest names it has. A division near the bottom of the table is not one to avoid when drafting, though: its spins cap out lower, but the gap between its best and its typical fighter is smaller, so the pick you get is more predictable.

The best build you can draft is 98.1, and it reaches 28.27% against bantamweights, almost exactly the cap. Against heavyweights it manages 17.13%.

For a realistic build, not a ceiling one, the effect is bigger. In a separate test of 500 typical drafts, each run 20 times, the flyweight pool produced 25-0 careers 9.4% of the time and the heavyweight pool 1.3%. That is the matchmaking curve at work, as our guide to late-career losses shows, and it is the single most valuable decision in the game.

What to do with this

Stop at 95. A build of flat 90s almost never went undefeated in welterweight; a flat 95 reached 5.1%. Those five points are worth chasing. But the distance from the best heavyweight ceiling to the best build in the entire dataset is about one rating point, and it moved the middleweight number from 25% to 27.43%. The cap flattens everything above it.

Draft strength like it is the rarest thing on the wheel, because it is. Nobody lighter than welterweight has a 90 to give you. If a heavyweight wheel shows a 93-plus in strength, take it. Outside heavyweight only Yoel Romero (95), Anthony Johnson (94), Paulo Costa, Alex Pereira and Kamaru Usman (93 each) reach that number. The full strength leaderboard is in our best fighters by attribute guide.

Choose flyweight, bantamweight or middleweight for the career. That advice survives every build we tested. The only exception is the single most unrealistic one, a ceiling build facing a ceiling opponent, and even there the difference between divisions is a matter of a few percentage points rather than a factor of seven.